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Movement of objects with thought power PDF Print E-mail
Written by Plesco Natalia   
Monday, 01 March 2010 09:45

Moving a ball in a real game, and created Mindflex company Mattel, or off a virtual spacecraft piloted only with mind power, as in the movie "Star Wars", regarded as true performance, which is the magic or science fiction field became the everyday realities of the twenty-first century society lea.În during the Vancouver Olympics , Canadian company proposed public Interaxon remote control, "the power of thought" lighting system falls of Niagara , the tower in Toronto or the Parliament in Ottawa, with internet and video. Prague Orchestra musicians in Multimodal Brain, wearing helmets fitted with electrodes, they performed various musical compositions, to use hands-free in April 2009, the closing European Conference "Beyond Science Fiction." Switch to a TV, a handling robot a prosthesis or a wheelchair, writing a text by choosing letters on a screen are so many applications become possible due to brain-computer interfaces, by interpreting brain signals, however, without leading to "read thoughts". Experience first for some people with severe disabilities, these techniques are currently guided by a wider public, by launching games like Mindflex, recently marketed in the U.S. company Mattel.
US-Australian company Emotiv proposes users the helmet era, equipped with 14 sensors, an application "emotional", which enables them to control their emotional responses with a "mental map of activity, given the time they real.Compania He gave the producers of video games that is possible "to add an extra dimension" in terms of interaction with the characters' feelings in response to the user. "Measuring a person's emotional state today from an electroencephalogram, is a very complicated process, "said Olivier Betrand, head of research at the Institut National Santé et Recherche of Health (INSERM). But a patch or an electrode placed on top of a person picks up the muscles face, moving eyes, eyebrows, "to recover an emotion," said Anatole Lecuyer, specializing in the Institut National de Recherche en Informatique et automatique (INRIA), which he helped draft Openvibe.Capabil computer program to analyze brain waves in real time, this program opens the way for the development and other applications for the benefit of persons with disabilities. Currently, a series of video games are designed in collaboration with the company Ubisoft, which has already, in May 2009, a program that allows off virtual manned spacecraft power minţii.Şi therapeutic applications are foreseen in the near future. Wearing headphones connected to several electrodes, hyperactive patients can learn to focus and those suffering from chronic pain can feel better, knob-and business travelers cerebrală.Folosirea these external interfaces requires the consent of the persons concerned: "The current level of modern technology, if the person is not motivated, then that technique will not work, "said Anatole Lecuyer. "Today, in order to decipher the intentions or mental state of a person, it must cooperate," said Olivier Bertrand.Însă, warn experts in this field with the discovery technique for implantation of electrodes in the brain, as is common practice to treat Parkinson's disease, the risk of mental manipulation is not excluded.

Source: realitatea.net


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Last Updated on Monday, 01 March 2010 10:38
 


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